Yes, City of Saints continues to make no sense whatsoever in narrative terms, but the streets its plays out in are at least full of life. And then you embark on a lengthy murderous rampage. Attempting to free yourself from a life of crime after almost dying in a car bomb, you vow to put your dark side behind. Small slip upsĬity of Saints on mobile avoids many of the pitfalls the iOS version fell into, but unfortunately it stumbles into some pitfalls of its own. It's not generally fair to compare Java games with iOS games, but in this case it's worth lining the two titles up in because they're so utterly different. Java's version of Rio is far more alive, despite the inevitable graphical sacrifices. Where City of Saints felt rigid and positively lifeless on touchscreens, here the streets feel far more jumbled and hectic. If Gameloft's Gangstar: City of Saints on iPhone is guilty of being too straight-laced in its attempt to depict gang culture, its sister title on mobile is guilty of the opposite.
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